Sara Raffel

Lester, Connie L., Patricia Carlton, and Sara Raffel. “Interpreting Pulse: Three Public History Projects Engaging Community Interpretations of Tragedy.” LGBTQ Public History: Reports from the Field, edited by Nicole Belolan and Sarah Case, National Council on Public History, 2019, 39-44.https://ncph.org/wp-content/uploads/2019/10/LGBTQePubOct212019FINAL.pdf

Anastasia Salter

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Salter, A. (2019). "#RelationshipGoals? Suicide Squad and Fandom’s Love of 'Problematic' Men." Television & New Media. https://doi.org/10.1177/1527476419879916
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Winter, R. and Salter, A. (2019). "DeepFakes: Uncovering hardcore open source on GitHub." Porn Studies Journal. <https://www.tandfonline.com/doi/full/10.1080/23268743.2019.1642794

Sara Raffel

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Raffel, Sara and Mark Kretzschmar. “Just Modika: Perils of Modding in Doki Doki Literature Club.” Proceedings of Meaningful Play 2018, edited by Rabindra Ratan, Brian Winn, and Elizabeth LaPensée, ETC Press, 2019, 332-345. http://press.etc.cmu.edu/index.php/product/proceedings-of-meaningful-play-2018/

Anastasia Salter

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Salter, A. (2019). “Dead Girl with the Dungeons and Dragons Tattoo: Supernatural and the Disposable Other.” Death in Supernatural: Critical Essays. Edited by Amanda Taylor and Susan Nylander. McFarland Press. (Peer reviewed)

Dustin W. Edwards

Dieterle, Brandy, Dustin Edwards, and Dan Martin. “Confronting Digital Aggression with an Ethics of Circulation.” Digital Ethics: Rhetoric and Responsibility in Online Aggression, Hate Speech, and Harassment, Eds. Jessica Reyman and Erika Sparby. Routledge, 2019, pp. 197­–213. 

Mark L. Kamrath

"‘Annals of Europe and America’ and Brown's Contribution to Early American Periodicals." The Oxford Handbook of Charles Brockden Brown. Ed. Philip Barnard, Hilary Emmett, and Stephen Shapiro. Oxford 

Anastasia Salter

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Salter, A.; Stanfill, M.; Sullivan, A. (2019). “But Does Pikachu Love You? Reproductive Labor in Casual and Hardcore Games.” In Proceedings of the 14th Conference on the Foundations of Digital Games. ACM. https://hcommons.org/deposits/item/hc:26305/

Julia Listengarten

“Staging representations: Reflections on performing activism in a visual art and theatre collaboration” (with Keri Watson). SCENE6.1 (2019): 41-62.
“Affecting the Lives of ‘Others’: The Journey of Albee’s Plays in the Soviet Union.” Edward Albee as Theatricla and Dramatic Innovator. Ed. David Crespy and Linloln Klonkle. Leiden, The Netherlands: Brill, 2019, 147-166.

Keri Watson

Listengarten, Julia and Keri Watson. “Staging Representations: Reflections on Performing Activism in a Visual Art and Theatre Collaboration.” Scene 6:1 (2019):21-50.

Sonia H. Stephens

S. H. Stephens, June 2019. “Using digital tools for community disaster response: Social media and the 2018 Kīlauea Volcano eruption.” Association of Environmental Studies and Sciences, Orlando, FL.
S. H. Stephens and D. E. DeLorme. (2019) “A framework for user agency during development of interactive risk visualization tools.” 28: 391–406. Technical Communication Quarterly. DOI: 10.1080/10572252.2019.1618498

Dustin W. Edwards

Gelms, Bridget, and Dustin Edwards. “A Technofeminist Approach to Platform Rhetorics.” Computers and Composition Online. Special issue on “Technofeminism: (Re)Generations and Intersectional Futures.” Eds. Jacqueline Rhodes, Angela Haas, and Danielle Nicole DeVoss. March 2019. 

Maria C. R. Harrington

Harrington, Maria C. R., Tatzgern, M. Langer T., Wenzel, J. W. (2019). Augmented Reality Brings the Real World into Natural History Dioramas with Data Visualizations and Bioacoustics at the Carnegie Museum of Natural History, Curator: The Museum Journal, First published in Wiley Online Library (April 19, 2019). https://doi.org/10.1111/cura.12308

Anastasia Salter

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Salter, A. (2019). “King’s Quest: Narrative” Invited chapter for How to Play Video Games. Edited by Matt Payne and Nina Huntemann, under contract with New York University Press. Page 29-35.

Sonia H. Stephens

S. H. Stephens, March 2019. “Using deep mapping in participatory design.” Association for Teachers of Technical Writing, Pittsburgh, PA.

Maria C. R. Harrington

Levere, Jane, L. (March, 12, 2019). “Meeting Old Masters, Rowing With Vikings – in Augmented Reality.” The New York Times, Arts. Retrieved from https://www.nytimes.com/2019/03/12/arts/augmented-reality-app-exhibits.html

Rudy McDaniel

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Fanfarelli, J. R., & McDaniel, R. (2019). Designing effective digital badges: Applications for learning. Routledge.

Maria C. R. Harrington

Harrington, Maria. "Virtual Dioramas Inside and Outside Museums with the AR Perpetual Garden App." MW19: MW 2019. Published February 14, 2019. Consulted March 13, 2019.
https://mw19.mwconf.org/paper/virtual-dioramas-inside-and-outside-of-museums-with-the-ar-perpetual-garden-app/

Bruce B. Janz

“Refiguring the scholarly process, rethinking university practice – Scholarly cognition, place, and the creation of concepts” in Leonhard Praeg, ed. Philosophy on the Border. Routledge.
“The Edges of (African) Philosophy” in George Hull and Lungisile Ntsebeza, eds, Philosophy in Africa, Africa in Philosophy. Routledge Press.
“Virtual Place and Virtualized Place” in Erik Champion, ed., The Phenomenology of Virtual Places. Routledge Press. 

Maria C. R. Harrington

Harrington, Maria, C. R. (2019). “A Virtual Nature Model: Experience Virtual Nature.” Presented to the Otronicon Speaker Series, Orlando Science Center; Orlando, FL.

Natalie Underberg-Goode

Underberg-Goode, Natalie M. The Evolution of Video Games. Dubuque, IA: Great River Learning (forthcoming 2018).

Barry Jason Mauer

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“Introduction to Deadly Delusion #5” and “Deadly Delusions, Issue 5: Pictures in Our Heads.” Antae Journal. https://antaejournal.com/#/issue/5c05b474fca8a30e4ec88286

Rudy McDaniel

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Fanfarelli, J. R., McDaniel, R., & Crossley, C. (2018). Adapting UX to the design of healthcare games and applications. Entertainment Computing, 28, 21-31.

Anastasia Salter

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Salter, A.; Blodgett, B. (2018). “‘Every Word You Just Said is Wrong’: Online Rage and Inclusivity in Disney Franchise Fandom.” In Selected Papers of Internet Research 17. Association of Internet Research. 

Scot A. French

Scot A. French, review of Booker T. Washington in American Memory, by Kenneth M. Hamilton (University of Illinois Press, 2017), American Historical Review, Vol. 123, No. 5 (December 2018): 1697–1698.

Maria C. R. Harrington

“Virtual Nature in Augmented reality and Virtual reality for Informal Learning in Museums and Arboretums.” Presented to the University of Pittsburgh, School of Information Sciences. Pittsburgh, PA. Dec. 2018.  https://pitt.hosted.panopto.com/Panopto/Pages/Viewer.aspx?id=4b0724b6-4309-4960-a27f-a9af01247fe8
Daly, Jill. (December 26, 2018). “New Carnegie Museum app shows threat to wildflower diversity in the woods.” Pittsburgh Post-Gazette. Retrieved from https://www.post-gazette.com/news/environment/2018/12/26/App-augmented-reality-carnegie-powdermill-woodland-diversity-deer-wildflowers/stories/201812130168?fbclid=IwAR3iO0_ZMy4tOXiayU-UPEUvZPEj9eNXB4OTSyiGMzFCpn-bs7oNCZYghEM
Davis, Kathleen, J. (December 19, 2018). “Augmented Reality App Shows How Deer Overpopulation Affects Western PA’s Forests.”  90.5 WESA (Pittsburgh, PA, NPR). Retrieved from https://www.wesa.fm/post/augmented-reality-app-shows-how-deer-overpopulation-affects-western-pas-forests?fbclid=IwAR2Hhud6r0pN9GuFBR-Y8GmgSSxkKDlnC6ItO-ymIFhO8pesb4tArCWHQcU#stream/0