Reed, A; Murray, J; Salter, A. (February 2020). Adventure Games: Playing the Outsider. Bloomsbury Press: New York.
Salter, A. (2020) "Plundered Hearts: Infocom, Romance, and the History of Feminist Game Design." Feminist Media Histories, Vol 6:1, Winter 2020: 66-92. <https://fmh.ucpress.edu/content/6/1/66>.
Salter, A. (2020). "Gendered Authorship in War Gaming: Whose Fantasy is it Anyways?" Feminist War Games?: Mechanisms of War, Feminist Values, and Interventional Games. Edited by Saklofske, J., Arbuckle, A., & Bath, J. (Eds.). Routledge.
"Mysticism, Wonder, and Cognition". On Hugh Gash's “Constructivism and Mystical Experience” in Constructivist Foundations.
“Ecological Phenomenology: Ram Prasad, Bodiliness and Experience.” Journal of World Philosophies.
Listengarten, Julia, Keri Watson, and Kate Kilpatrick. “Building Affective Solidarity and Creating Healthier Communities through the Arts: Interactions, Elaborations, and Interventions in Multiple Contexts.” The International Journal of Arts Education 14:4 (2019):1-14. Print.
“The Place That Is Not Here – Derrida’s Africa and the Haunting of Place” in Grant Farred, ed., Derrida and Africa: Essays on Derrida as a Figure in African Thought. Lexington Books, 2019.
Blodgett, B.; Salter, A. (2019). “What Was Missing: Children’s Queerbaiting and Homoromantic Exclusion in Adventure Time and Steven Universe.” Queerbaiting and Fandom: Teasing Fandom Fans Through Homoerotic Possibilities. Edited by Joseph Brennan. The University of Iowa Press.
Singer, Sarah Ann. “Embracing Wildcard Sources: Information Literacy in the Age of Internet Health.” College English, vol. 82, no. 2, 2019, pp. 152-172.
Salter, A. (2019). “Collaborative Voices: Kate Pullinger’s Digital Authorial Voice.” The Digital Imaginary. Edited by Roderick Coover. Bloomsbury Press.
Salter, A. (2019). "Being Mii." Hyperrhiz: New Media Cultures 21. Special Issue: Buzzademia: Scholarship in the Internet Vernacular. Ed. A. Cong-Huyen; K. Knight; M. Marino. <http://hyperrhiz.io/hyperrhiz21/>.
Salter, A.; Murray, J. (2019) "Blocked In." Hyperrhiz: New Media Cultures 21. Special Issue: Buzzademia: Scholarship in the Internet Vernacular. Ed. A. Cong-Huyen; K. Knight; M. Marino. <http://hyperrhiz.io/hyperrhiz21/>.
Hard Letters and Folded Wings. Finishing Line Press, 2019.
Lester, Connie L., Patricia Carlton, and Sara Raffel. “Interpreting Pulse: Three Public History Projects Engaging Community Interpretations of Tragedy.” LGBTQ Public History: Reports from the Field, edited by Nicole Belolan and Sarah Case, National Council on Public History, 2019, 39-44.https://ncph.org/wp-content/uploads/2019/10/LGBTQePubOct212019FINAL.pdf.
Cathy Davidson and Bruce Janz, “Theory Into Practice: Julie Thompson Klein’s ‘Boundary Work’ as Organizational and Institutional Change” in Issues in Interdisciplinary Studies. Fall 2019.
Salter, A. (2019). "#RelationshipGoals? Suicide Squad and Fandom’s Love of 'Problematic' Men." Television & New Media. https://doi.org/10.1177/1527476419879916
Winter, R. and Salter, A. (2019). "DeepFakes: Uncovering hardcore open source on GitHub." Porn Studies Journal. <https://www.tandfonline.com/doi/full/10.1080/23268743.2019.1642794>
Singer, Sarah Ann. “Women and Their Bodies: A Feminist Rhetorical Approach to User-CenteredTechnology.” Peitho, special issue on “Rhetorical Pasts, Rhetorical Futures: Reflecting on the Legacy of Our Bodies, Ourselves and the Future of Feminist Health Literacy,” vol. 21, no. 3, 2019, pp. 655-675.
Raffel, Sara and Mark Kretzschmar. “Just Modika: Perils of Modding in Doki Doki Literature Club.” Proceedings of Meaningful Play 2018, edited by Rabindra Ratan, Brian Winn, and Elizabeth LaPensée, ETC Press, 2019, 332-345. http://press.etc.cmu.edu/index.php/product/proceedings-of-meaningful-play-2018/.
S. H. Stephens, October 2019. “Telling the stories of nonhuman agents in the Anthropocene.” SIGDOC 2019, Portland, OR.
Salter, A. (2019). “Dead Girl with the Dungeons and Dragons Tattoo: Supernatural and the Disposable Other.” Death in Supernatural: Critical Essays. Edited by Amanda Taylor and Susan Nylander. McFarland Press. (Peer reviewed)
Dieterle, Brandy, Dustin Edwards, and Dan Martin. “Confronting Digital Aggression with an Ethics of Circulation.” Digital Ethics: Rhetoric and Responsibility in Online Aggression, Hate Speech, and Harassment, Eds. Jessica Reyman and Erika Sparby. Routledge, 2019, pp. 197–213.
Salter, A.; Stanfill, M.; Sullivan, A. (2019). “But Does Pikachu Love You? Reproductive Labor in Casual and Hardcore Games.” In Proceedings of the 14th Conference on the Foundations of Digital Games. ACM. https://hcommons.org/deposits/item/hc:26305/
“Staging representations: Reflections on performing activism in a visual art and theatre collaboration” (with Keri Watson). SCENE6.1 (2019): 41-62.
“Affecting the Lives of ‘Others’: The Journey of Albee’s Plays in the Soviet Union.” Edward Albee as Theatricla and Dramatic Innovator. Ed. David Crespy and Linloln Klonkle. Leiden, The Netherlands: Brill, 2019, 147-166.
Listengarten, Julia and Keri Watson. “Staging Representations: Reflections on Performing Activism in a Visual Art and Theatre Collaboration.” Scene 6:1 (2019):21-50.
S. H. Stephens, June 2019. “Using digital tools for community disaster response: Social media and the 2018 Kīlauea Volcano eruption.” Association of Environmental Studies and Sciences, Orlando, FL.
S. H. Stephens and D. E. DeLorme. (2019) “A framework for user agency during development of interactive risk visualization tools.” 28: 391–406. Technical Communication Quarterly. DOI: 10.1080/10572252.2019.1618498
Gelms, Bridget, and Dustin Edwards. “A Technofeminist Approach to Platform Rhetorics.” Computers and Composition Online. Special issue on “Technofeminism: (Re)Generations and Intersectional Futures.” Eds. Jacqueline Rhodes, Angela Haas, and Danielle Nicole DeVoss. March 2019.
Harrington, Maria C. R., Tatzgern, M. Langer T., Wenzel, J. W. (2019). Augmented Reality Brings the Real World into Natural History Dioramas with Data Visualizations and Bioacoustics at the Carnegie Museum of Natural History, Curator: The Museum Journal, First published in Wiley Online Library (April 19, 2019). https://doi.org/10.1111/cura.12308
Salter, A. (2019). “King’s Quest: Narrative” Invited chapter for How to Play Video Games. Edited by Matt Payne and Nina Huntemann, under contract with New York University Press. Page 29-35.
S. H. Stephens, March 2019. “Using deep mapping in participatory design.” Association for Teachers of Technical Writing, Pittsburgh, PA.
Levere, Jane, L. (March, 12, 2019). “Meeting Old Masters, Rowing With Vikings – in Augmented Reality.” The New York Times, Arts. Retrieved from https://www.nytimes.com/2019/03/12/arts/augmented-reality-app-exhibits.html