Education
- Ph.D. in Rhetoric, Composition, and the Teaching of English from University of Arizona (2007)
- M.A. in Composition from University of Missouri-St. Louis (2001)
- B.A. in English from Maryville University (1998)
Selected Publications
Edited Collections
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“Games in Technical Communication.” Special issue of Technical Communication Quarterly 25.3 (2016, Fall). Print. co-edited with Jennifer deWinter.
- “Because Facebook: Digital Rhetoric/Social Media.” Special issue of Kairos: A Journal of Rhetoric, Technology, and Pedagogy 19.3 (2015, May). Web. co-edited with Douglas Walls.
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e-Dentity. Ed. Stephanie Vie. Southlake, TX: Fountainhead Press, 2011.
Articles/Essays
- “Effective Social Media Use in Online Writing Classes through Universal Design for Learning (UDL) Principles.”Computers and Composition, vol. 49, 2018, pp. 61-70.
- DeAnda, Michael, Jennifer deWinter, Chris Hanson, Carly A. Kocurek, and Stephanie Vie. “‘Families, Friendship, and Feelings’: American Girl, Authenticating Experiences, and the Transmediation of Girlhood. Journal of Popular Culture, vol. 51, no. 4, 2018, pp. 972-996.
- "Managing Community Managers: Social Labor, Feminized Skills, and Professionalization." Communication Design Quarterly 4.4 (2016): 36-45. Co-authored with Jennifer deWinter and Carly Kocurek.
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“Minding the Gap: Comics as Scaffolding for Critical Literacy Skills in the Classroom.” Composition Forum 33 (2016, February). Web. Co-authored with Brandy Dieterle.
- “Writing in an age of surveillance, privacy, and net neutrality.” Kairos: A Journal of Rhetoric, Technology, and Pedagogy 20.2 (2016, January). Web. co-authored with Estee Beck, Angela Crow, Heidi McKee, Colleen A. Reilly, Jennifer deWinter, Laura Gonzales, and Danielle Nicole DeVoss.
- “How are we tracked once we press play? Surveillance and video games.” Kairos: A Journal of Rhetoric, Technology, and Pedagogy 20.2 (2016, January). Web. co-authored with Jennifer deWinter
- “Medulla: A 2D Sidescrolling Platformer Game that Teaches Basic Brain Structure and Function.” Well Played 4.2 (2015): 7-29. Print. co-authored with Joseph Fanfarelli
- “Sparklegate: Gamification, Academic Gravitas, and the Infantalization of Play.” Kairos: A Journal of Rhetoric, Technology, and Pedagogy 20.1 (2015). Web. co-authored with Jennifer deWinter.
- “Digital First-Year Composition: Integrating Multimodality into a Writing about Writing Approach.” Journal of Global Literacies, Technologies, and Emerging Pedagogies 3.1 (July 2015). Web.
- "What’s Going On: Challenges and Opportunities for Social Media Use in the Writing Classroom.” The Journal of Faculty Development 29.2 (2015): 33-44. Print.
- “e. pluribus plures: DMAC and its Keywords.” Computers and Composition 36 (2015): 1-15. Print. co-authored with Casey Boyle, Laura Micciche, Melanie Yergeau, Caroline Dadas, Janine Morris, Christian Smith, and Lisa Blankenship.
- “Understanding Digital Badges through Feedback, Reward, and Narrative: A Multidisciplinary Approach to Building Better Badges in Social Environments.” Communication Design Quarterly 3.3 (2015): 56-60. Print. co-authored with Joseph Fanfarelli and Rudy McDaniel.
- “The Human Rights Campaign Facebook Logo.” Civic Media Project (March 2015). Web.
- "'Continue West and Ascend the Stairs’: Game Walkthroughs in Professional and Technical Communication.” Syllabus Journal 4.1 (2015): 1-9. Print.
- “Interviews with Learning Games Initiative (LGI) Members.” Kairos: A Journal of Rhetoric, Technology, and Pedagogy 19.2 (2015). Web.
- "In Defense of 'Slacktivism': The Human Rights Campaign Facebook Logo as Digital Activism." First Monday 19.4 (2014). Web.
- "Community Guides: Disrupting Oppression in Comment Threads on Social Sites.” Technoculture: An Online Journal of Technology in Society 4 (2014). Web. co-authored with Deb Balzhiser and Devon Fitzgerald Ralston.
- “Turn it Down, Don’t Turnitin: Resisting Plagiarism Detection Technologies by Talking about Plagiarism Rhetorically.” Computers and Composition Online (Spring 2013). Web.
- “A Pedagogy of Resistance toward Plagiarism Detection Technologies.” Computers and Composition 30.1 (2013): 3-15.
- “Are We Truly Worlds Apart? Building Bridges between Second Life and Secondary Education.” Computers and Composition Online (Spring 2008). Web.
- “Tech Writing, Meet Tomb Raider: Using Video Games to Teach Usability and Revision.” e-Learning 5.2 (2008). Web.
- “Digital Divide 2.0: ‘Generation M’ and Online Social Networking Sites in the Composition Classroom.” Computers and Composition 25.1 (2008): 9–23.
- “Press Enter to ‘Say’: Using Second Life to Teach Critical Media Literacy.” Computers and Composition 25.3 (2008): 313-322.
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“Cokelore, Kairos, and Viruses: What Memetics Has to Teach Us About Teaching.” Professional Studies Review 2.1 (2005): 1–12.
Book Sections/Chapters
- "Critical Literacies in Mobile Games: Terms of Service, Privacy Policies, and Games Analysis." Mobile Technologies and the Writing Classroom: Resources for Teachers. Ed. Claire Lutkewitte. National Council of Teachers of English, 2016. 82-94. Print.
- "Occupy Rhetoric: Responding to Charges of 'Slacktivism' with Digital Activism Successes." Handbook of Research on Citizen Engagement and Public Participation in the Age of New Media. Ed. Marco Adria and Yuping Mao. IGI-Global, 2016. 179-93. Print. Co-authored with Daniel Carter and Jessica Meyr.
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“#Dangerousbydesign: Visualizzare Spazi Urbani Queer/Quare e Ostili con la Teoria dei Giochi” (“#Dangerousbydesign: Queerly/Quarely Visualizing Hostile Urban Spaces Through Game Theory”). Oltre il Gioco: Critica Della Ludicizzazione Urbana (Beyond the Game: Critique of Urban Spaces). Ed. Matteo Bittanti and Emanuela Zilio. Milan, Italy: Edizioni Unicopli, 2016. 126-145. Print. Co-authored with David Moran and J. Michael Moshell.
- “Policies, Terms of Service, and Social Networking Games.” Video Game Policy: Production, Distribution, and Consumption. Ed. Jennifer deWinter and Steven Conway. Routledge, 2015. 54-67. Print.
- “The Role of Micro-Blogging in Responding to Corporate Controversy.” Maximizing Commerce and Marketing Strategies through Micro-Blogging. Eds. Janée N. Burkhalter and Natalie T. Wood. IGI-Global, 2015. 67-91. Print. co-authored with Megan Lambert.
- "Don’t Fear the Reaper: Beyond the Specter of Internet Plagiarism.” Strategic Discourse: The Politics of (New) Literacy Crises. Ed. Lynn C. Lewis. Computers and Composition Digital Press, 2015. Web.
- "‘You Are How You Play’: Privacy Policies and Data Mining in Social Networking Games.” Computer Games and Technical Communication: Critical Methods and Applications at the Intersection. Eds. Jennifer deWinter and Ryan Moeller. Burlington, VT: Ashgate, 2014. 171-187. Print.
- “‘I Gave My Rights Away for a Song’: How Billy Bragg Persuaded MySpace to Change its Tune on Ownership.” The Business of Entertainment: Popular Music. Ed. Robert Sickels. Westport, CT: Praeger Press, 2009. 107-120.
- “Disrupting Intellectual Property: Collaboration and Resistance in Wikis.” Wiki Writing: Collaborative Learning in the College Classroom. Eds. Matt Barton and Robert Cummings. Ann Arbor, MI: Digitalculturebooks/University of Michigan Press, 2009. 109-122.
- “Bringing Social Networking Sites into the Writing Classroom Using MySpace and Facebook.” Teaching in the Pop Culture Zone: Using Popular Culture in the Composition Classroom. Ed. Allison D. Smith, Trixie G. Smith, and Rebecca Bobbitt. Boston: Wadsworth, 2008. 19–28.
Recordings
- “Grumble, Grumble: The Pitfalls of Gaming Pedagogy.” Plugs, Play, Pedagogy. December 22, 2014. Web. co-authored with Kyle Stedman.
- “A New Hope for Games in the Classroom.” Plugs, Play, Pedagogy. November 30, 2014. Web. co-authored with Kyle Stedman.
Conference Papers/Presentations
- "Pokemon Go is R.A.D.: How Game Studies and Writing Center Research Can Learn From Each Other." Invited keynote at Mid-Atlantic Writing Centers Association Conference. Reading, PA, April 1, 2017
- “After a Decade of Social Media: The Landscape of Social Media in Writing Instruction Today.” Invited keynote at Computers and Writing Conference. Rochester, NY, May 20, 2016
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“Literate Acts in Social Media: Personal, Professional, and Pedagogical Uses of Social Media Today.” Invited keynote at Humanities Unbound Conference. Norfolk, VA, April 21, 2016
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“Social Media as Professional Communication: A Changing Landscape.” Invited keynote at the University of North Florida’s English Honors Society Spring Showcase. Jacksonville, FL, March 4, 2016
- "Yes, We're Going to Talk about Candy Crush: Surveillance, Social Games, and Screen Segmentation." Invited Talk. Association for Computing Machinery (ACM) Special Interest Group on the Design of Communication (SIGDOC) 2014. Colorado Springs, CO, September 27, 2014
- "Paying Attention to Privacy Policies in Social Media." Invited Workshop. Worcester Polytechnic Institute, Worcester, MA, March 28, 2014
- "Turn it Down, Don't Turnitin: An Argument against Plagiarism Detection Technologies." Invited Talk. Worcester Polytechnic Institute. Worcester, MA, March 28, 2014
Miscellaneous Publications
- “Why Changing Your Profile Picture isn’t ‘Slacktivism’: Social Media and Solidarity in Times of Crisis.” UCF Texts and Technology Blog (December 25, 2015). Web.
- “How are We Tracked Once We Press Play? Algorithmic Data Mining in Casual Video Games.” MediaCommons (November 22, 2015). Web.
- “Opportunities and Challenges in Researching Social Networks: One Scholar’s Perspective.” Illuminations: A Newsletter for New Faculty. March 9, 2015. Web.
- “Casual Surveillance: Why We Should Pay Attention to Candy Crush Saga and Other Casual Games.” First Person Scholar. November 12, 2014. Web.
- "Let's Talk about Candy Crush: Surveillance and Social Games." In Media Res. Web.
- “Is There a Place for Social Media in Your Classroom?” UCF Faculty Focus 13.3 (2014): 6-7. Print.