Emily Kuzneski Johnson

Emily Kuzneski Johnson

Biography

Emily K. Johnson, Ph.D. conducts research focusing on technical communication, UX, user-centered design, educational technology, learning games, playful/gameful learning, simulations and learning, self-regulated learning, learner motivation, and self-efficacy. She designs and researches educational games in VR, AR, mobile, PC/Mac, and nontraditional platforms. Emily earned her Ph.D. in Texts and Technology from the University of Central Florida in 2015 after teaching middle school Language Arts for eight years. She earned her M.A. in Reading Education from the University of South Florida in Tampa, FL and her BA in English from Dickinson College in Carlisle, PA.

Research Interests

  • technical communication
  • UX, human-centered design
  • educational technology
  • learning games
  • playful/gameful learning
  • self-regulated learning
  • embodied cognition
  • VR, MR, AR, XR, etc.
  • computer assisted language learning 

Recent Research Activities


Selected Publications

Books

Articles/Essays

  • Johnson, E.K. (2022). The Aural-Visual Rhetoric in Video Game Tutorials. Technical Communication Quarterly, 1-11. https://doi.org/10.1080/10572252.2021.2021452

  • Johnson, Emily K., and Anastasia Salter. “Embracing Discord? The rhetorical consequences of gaming platforms as classrooms.” Computers and Composition 65 (2022): https://doi.org/10.1016/j.compcom.2022.102729.
  • Johnson, E.K., Giroux, A.L., Merritt, D., Vitanova, G., Sousa, S. (2020). Assessing the Impact of Game Modalities in Second Language Acquisition: ELLE the EndLess LEarner. Journal of Universal Computer Science, 26(8), 880-903.

Book Sections/Chapters

Conference Papers/Presentations

  • Johnson, E.K. (2023). “It’s all the same words, but It’s not”: ChatGPT as TPC Assistant. Presented at 42nd ACM International Conference on Design of Communication (SIGDOC ’23) October 26, 2023.

  • Johnson, E.K. (2023). Supporting Self-Regulated Learning in a User-Centered Design Course. In Proceedings of the 41st ACM International Conference on Design of Communication. https://doi.org/10.1145/3615335.3623043
  • Johnson, E.K. and Vitanova, G. (2023). “You have to play your homework!”: An analysis of student reflections on an educational computer game” Presented at 42nd ACM International Conference on Design of Communication (SIGDOC ’23) October 26, 2023.
  • Johnson, E.K. (2021). Just @Me: Digitally-Mediated Team Communication in a Pandemic. In 39th ACM International Conference on Design of Communication (SIGDOC ’21). Association for Computing Machinery, New York, NY: 315-318. DOI:https://doi.org/10.1145/3472714.3473658

Awards

  • Honorable Mention: Chuck D. Dziuban Award for Excellence in Online Teaching, University of Central Florida, 2023. One winner and one honorable mention selected university-wide. 2023
  • Champion of Undergraduate Research: Rising Star Faculty Award, University of Central Florida, 2023. One of two honorees university-wide.
  • International Research and Studies Program, US Department of Education. Exploring Language Learning with Educational Computer and VR Games. $295,582. Role: PI.

Courses

Course Number Course Title Mode Date and Time Syllabus
18983 ENC4265 Writing for Computer Industry Web-Based (W) Unavailable
No Description Available
19214 ENG6819 Critical Making for Humanist Web-Based (W) Unavailable
No Description Available
Course Number Course Title Mode Date and Time Syllabus
92414 DIG3171 Tools for Digital Humanities Web-Based (W) Unavailable
No Description Available
92522 ENC6225 User-centered Design for Tc Web-Based (W) Unavailable
No Description Available

No courses found for Summer 2024.

Course Number Course Title Mode Date and Time Syllabus
20399 ENG5009 Methods Bibleo & Research Web-Based (W) Unavailable

Online, WWW 

The goal of this fully online (W) course is to learn about research problems and strategies relative to the larger fields of English and the digital humanities. Assignments provide students with practical experience in collecting research materials, weighing evidence, reaching conclusions, and constructing scholarly arguments. This section of the course is encouraged for students in the technical communication MA track but includes readings and assignments as the traditional LCT/TC combined section (and satisfies the same requirement). The course has a significant workload and will be challenging.  

19425 ENG6813 Interdisciplinary Teaching Web-Based (W) Unavailable
No Description Available
Course Number Course Title Mode Date and Time Syllabus
81833 DIG3171 Tools for Digital Humanities Web-Based (W) Unavailable

This high-impact practice (HIP) Research Intensive (RI) course examines the digital humanities through the lens of critical making. The course provides an introduction to digital humanities discourse, intentional design, multimodal development, and digital tools. Topics of study include a wide range of creation and analytic tools for the digital humanities. Students will conduct a research project using critical making methods and tools that can presented in the Student Scholar Symposium the following Spring.

92630 ENC6225 User-centered Design for Tc Web-Based (W) Unavailable
This group project-based course is an introduction to user-centered design and emphasizes practical methods for approaching a design problem in technical communication. User-centered design is an approach to design and development that centers the needs and desires of users. The general goals of this course are to help students develop an appreciation for the theory and philosophy of user-centered design as it pertains to technical communication, develop skills in using and applying usability methods that are specifically applicable to user-centered design, and improve individual and collaborative skills in design-based problem solving. Course activities are collaborative, hands-on, and project-based.

No courses found for Summer 2023.

Updated: Nov 15, 2023