Jennifer deWinter: "Just Playing Around: From Procedural Manuals to In-Game Training"

Tuesday, February 25, 2014; 6:00pm - 7:15pm

Campus Location: Classroom Building 1, Room 207
Cost: Free and open to the public

Video games are a culturally important medium generating $25 billion in revenue and providing sophisticated, cognitively demanding material for a large and diverse market. “How to play” computer games are important to study in their own right, and the lessons learned can be used to reimagine procedural documentation from other fields.

Dr. deWinter will discuss challenges presented to game designers who are interested in maintaining player immersion in game-space. She will explore instances of just-in-time procedural training designed to teach players how to play the game as well as lessons that technical communicators can take from these on-the-fly tutorials.

About Jennifer deWinter

Dr. deWinter is an Assistant Professor of Rhetoric and faculty in the Interactive Media and Game Development program at Worcester Polytechnic Institute. She teaches game studies, game design, and game production & management. Additionally, she co-directs and teaches in the Professional Writing program. Her work has appeared in journals including Works and Days, The Journal of Gaming and Virtual Worlds, Eludamos, Computers and Composition, and Rhetoric Review. Additionally, she is co-editing the soon to be published book Computer Games and Technical Communication: Critical Methods and Applications at the Intersection, and she is the editor for the textbook Videogames. In collaboration with Carly A. Kocurek, Jennifer is launching a new book series with Bloomsbury on game designers beginning with Shigeru Miyamoto.

More Information

Please RSVP to Patty Hurter (, 407-823-2126)

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